Ain't that Special | VARIGON STUDIOS

Ain’t that Special

by | Oct 8, 2018 | Game Development, RANGER

Well, well, well. It’s that time again. This is where I write about what I have done this week and where you are taken aback by its Epic-ness-city (right?). This week I finally finished all of Dathon’s Melee attacks. The last to go was the Special Attack.

The special attack has two parts. The first part is a button hold charge. Once the attack is charged up let go to release the pent up energy. 

 Next Weeks Plans:

  1. Concept Monsters & Robots
  2. Draw 1st Level Boss

This week I focused heavily on art. There has not been any change to the current state of the gameplay.

There is still much more to do. I haven’t even begun to crack the surface of this video game. If you want to keep up to date with Ranger’s Progress be sure check back here regularly. I will be posting an update every Monday! Also, be sure to follow us on Twitter, Instagram, and YouTube.

Until next week, KEEP ON CREATING

~ VARIGON STUDIOS ~

 

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