RAnger
2D Pixel Art Hack & Slash Platformer
RANGER has a 2D Pixel Art Aesthetic. The controls are simple but it is deeply rooted in story. Hack & Slash your way through waves of enemies all while enjoying a world of untapped adventure.
PROGRESS
RECENT
Art Revamp & Inventory System
I'm back! After a, well, long hiatus I am back with some big changes! First off, I revamped all of the Hero's sprites and condensed them into a neat spritesheet. Don't get me wrong... but I liked the amount of detail I drew for the Hero but it was inefficient and way...
Ain’t that Special
Well, well, well. It's that time again. This is where I write about what I have done this week and where you are taken aback by its Epic-ness-city (right?). This week I finally finished all of Dathon's Melee attacks. The last to go was the Special Attack. The special...
Cave Tileset
This week I worked on creating the cave tileset. The cave tileset has the same tiles as the seasonal tiles. I also created a new interactive block(Guardian Stone). The guardian stone will provide tips and warnings in game before approaching new or large numbers...
Changing of Seasons
This week I created tile variants for separate biomes / seasons. The Idea is that as the player moves through the expansive levels the scenery changes. This will encourage a more seamless gameplay experience, letting Dathon travel to different heights and zones all...
Attacking the Problem
This week has probably been the most productive week since the start of RANGER. I was able to overshoot my goal for the week. Dathon not knows how to defend himself with one attack but with three! There is one more Dathon attack animation to come (the special...
The Animation
This week, I continued working with sprites. I first made background elements working my way to Character Animations. I first started with the mountains in the deep space. Then I worked on the rocky edges of the background. Finally, I worked on creating the tiles that...
RANGER BEGINS!
I want to create a video game that will have a 2D Pixel Art Aesthetic and simplistic controls, so simplistic, in fact, you can play the game on your phone using only one hand, but at the same time have the game be deeply rooted in story.
SUPPORT US
Support our studio by signing up on our patreon. Get awesome rewards and help us make awesome video games… sounds like a win win. Give as much as you want or as little as you want. You will get access to patron only content and early access to games. What’s not to love? nothing… (that’s the answer, just if you weren’t sure 🙂
If you really want RANGER to be released, be sure to pitch in at patreon.com!
for awesome rewards…
SEARCH
SEARCH ALL Things EVER POSTED