Attacking the Problem | VARIGON STUDIOS

Attacking the Problem

by | Sep 17, 2018 | Game Development, RANGER

This week has probably been the most productive week since the start of RANGER. I was able to overshoot my goal for the week. Dathon not knows how to defend himself with one attack but with three! There is one more Dathon attack animation to come (the special attack). 

 

Screenshot of Progress

 

  Other than that, Blinkr also has been awoken! Now Blinkr can detect when Dathon walks in to its personal space. I had a hard time figuring out how I wanted this to happen. It was mostly trial & error but now Blinkr has sight! It will wake up and activate its attack. The plan it to have a random attack pattern activated once the player steps into its line of sight.

The next step is to create damage values for Blinkr & Dathon. This will allow them to hurt each other. 

 

 

 

List of Animations for next week:

  1. Dathon Hurt Animation
  2. Dathon Death Animation
  3. Blinkr Shoot Animation
  4. Blinkr Hurt Animation
  5. Blinkr Death Animation
  6. Blinkr Walk Animation

Here is the current gameplay status:

 

Blinkr Now Detects The Player

There is still much more to do. I haven’t even begun to crack the surface of this video game. If you want to keep up to date with Ranger’s Progress be sure check back here regularly. I will be posting an update every Monday! Also, be sure to follow us on Twitter, Instagram, and YouTube.

Until Next Week, KEEP ON CREATING

~ VARIGON STUDIOS ~

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