The Animation | VARIGON STUDIOS

The Animation

by | Sep 10, 2018 | Game Development, RANGER

This week, I continued working with sprites. I first made background elements working my way to Character Animations. I first started with the mountains in the deep space. Then I worked on the rocky edges of the background. Finally, I worked on creating the tiles that the character would be running on.

 

 

 

Drawing Backgrounds in Adobe Photoshop

After I finished the basic tiling I revised some of the game mechanics and realized that for what I wanted to achieve I would need to septate the player and the weapon, making the spear independent. I revised all the Dathon animations to remove the spear. I also had to level the two animations because the run animation was not quite level with the idle. I then started to add more sprites, tiles, and environments to the test level in unity. 

 

Setting up the game in Unity3D

 

Blinkr Animations

Finally I worked on the Blinkr Animations. Blinkr is a type of robot in RANGER. It still needs mush more work but I was able to finish the OFF, WAKE, ACTIVATE, IDLE, and SLEEP animations. Next for Blinkr is the Attack Animations. 

Here is the current state of gameplay:

 

RANGER Gameplay 9/10/18

There is still much more to do. I haven’t even begun to crack the surface of this video game. If you want to keep up to date with Ranger’s Progress be sure check back here regularly. I will be posting an update every Monday! Also, be sure to follow us on Twitter, Instagram, and YouTube.

Until next week, KEEP ON CREATING

~ VARIGON STUDIOS ~

MORE RANGER

DECISION TIME

SEARCH


SEARCH ALL POSTS EVER POSTED