by Nathanael Elbert | Mar 31, 2020 | RANGER
Game Journal Art Revamp & Inventory System I’m back! After a, well, long hiatus I am back with some big changes! First off, I revamped all of the Hero’s sprites and condensed them into a neat spritesheet. Don’t get me wrong… but I liked...
by Nathanael Elbert | Oct 8, 2018 | Game Development, RANGER
Game Journal Ain’t that Special Well, well, well. It’s that time again. This is where I write about what I have done this week and where you are taken aback by its Epic-ness-city (right?). This week I finally finished all of Dathon’s Melee attacks....
by Nathanael Elbert | Oct 1, 2018 | Game Development, RANGER
Game Journal Cave Tileset This week I worked on creating the cave tileset. The cave tileset has the same tiles as the seasonal tiles. I also created a new interactive block(Guardian Stone). The guardian stone will provide tips and warnings in game before...
by Nathanael Elbert | Sep 24, 2018 | Game Development, RANGER
Game Journal Changing of Seasons This week I created tile variants for separate biomes / seasons. The Idea is that as the player moves through the expansive levels the scenery changes. This will encourage a more seamless gameplay experience, letting Dathon travel to...
by Nathanael Elbert | Sep 17, 2018 | Game Development, RANGER
Game Journal Attacking the Problem This week has probably been the most productive week since the start of RANGER. I was able to overshoot my goal for the week. Dathon not knows how to defend himself with one attack but with three! There is one more Dathon attack...
by Nathanael Elbert | Sep 10, 2018 | Game Development, RANGER
Game Journal The Animation This week, I continued working with sprites. I first made background elements working my way to Character Animations. I first started with the mountains in the deep space. Then I worked on the rocky edges of the background. Finally, I worked...